Shawn Hickman
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The Day Nintendo Crashed Sofa's Podcast Player Launch

In this episode of Worklog, I talk about the launch of Sofa's new podcast player. Specifically, the marketing work I did before the launch, how the launch day/week went, and what I've been working on after the launch...and how Nintendo may have got in

By Shawn Hickman 12 Apr 2025

The Final Push: App Launch, Marketing Prep, and iOS 19 Rumors

In this episode of Worklog, I chat about some exciting Apple rumors for iOS 19, dig into the home stretch of launching my new podcast player (including solving tricky audio issues with ChatGPT Deep Research), and share behind-the-scenes marketing prep, from creating landing pages to capturing relatable photos of podcast

By Shawn Hickman 21 Mar 2025

Deadlines, Launch Mode, and Knowing When to Ship

In this episode of Worklog, I introduce my new podcast, where I share the journey of building Sofa, an app designed to help you be intentional with your downtime. I talk about why I'm branching into podcasts—both to better understand the podcasting experience I'm building

By Shawn Hickman 11 Mar 2025

When to Remove Features from Your App

In this conversation, Shawn Hickman discusses the often-overlooked aspect of app development: the removal of features. He emphasizes that sometimes it's more beneficial to remove features rather than continuously add new ones. Through personal experiences and examples, he outlines the reasons for feature removal, including when features aren&

By Shawn Hickman 14 Feb 2025

Should You Offer a Free Trial? Here’s Why I Said “No” for My App

In this video, I’m sharing why I don’t offer a free trial for my app, Sofa. When I first launched the Super Sofa subscription, I struggled with decisions around pricing and whether or not to offer a free trial. Most advice said, “You should offer a free trial

By Shawn Hickman 30 Jan 2025

Sofa

Making an App Is Easy (Well, at First!)

In this video, I dive into the realities of building an app: why starting is the easy (and fun) part, and why the real challenge lies in growing and maintaining it over time. I’ll talk about the excitement of launching a new project, the hurdles you’ll face when

By Shawn Hickman 16 Jan 2025

What I learned spending $30,000 marketing my app as an indie developer

In this video, I share the lessons I’ve learned after investing $30,000 into marketing my app over the past three years. For an indie app developer, it’s a significant amount, and I dive into why I chose to spend it, where it went, and what came out

By Shawn Hickman 09 Jan 2025

YouTube

Marketing an Indie App When You’re Starting with Zero Budget

In this video, I answer a great question I got on YouTube: How did you approach marketing in the beginning of making an app? I’ll share what I did when starting out, how my approach evolved over time, and what I’d do differently if I could go back.

By Shawn Hickman 02 Jan 2025

Should Indie Developers Start with One App or Multiple Apps?

When starting out as an indie app developer, should you make one app or multiple apps? While there are many way to answer that question, I think focusing on one app is a better approach when starting out. Listen in your favorite podcast player * Sofa (Coming soon) * Apple Podcasts * Spotify

By Shawn Hickman 31 Dec 2024
Shawn Hickman
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